class_name Constant


const MAX_INT: int = 99999999
const MAX_FLOAT: float = 99999999.0
const INVAILD_HIT_POS: Vector2 = Vector2(-MAX_FLOAT, -MAX_FLOAT)

const MAX_SPEED: float = 200.0
const MAX_ATTACK_SPEED: float = 5.0
const MAX_CRITICAL_DEGREE: float = 5.0

const MAX_ANOMALY_BUFFER: int = 3
const ANOMALY_DECAY_INTERVAL: float = 1.0

const FRICTION:  float = 400

